Showing 325–336 of 1813 results
D&D, 5e: Dragonlance- Shadow of the Dragon Queen
In a world ravaged by war, the actions of heroes can have world-altering stakes. Defend the people of Kalaman against seemingly insurmountable odds as Krynn prepares for war. The Dragon Armies are on the march, their ranks swelled by ogres, minotaurs, and humans who seek a share of the spoils, while rumors of the return of the Dark Queen’s dragons swirl among the people.
D&D, 5e: Dungeon Master’s Guide 2024
D&D, 5e: Dungeon Master’s Guide 2024.
Create thrilling adventures with this revised and expanded Dungeon Master’s Guide for fifth edition Dungeons & Dragons. Inside this essential guide is everything new and experienced Dungeon Masters need to weave epic tales, build fantastical worlds, and inspire memorable moments for your party.
- Intended for Dungeon Masters of all experience levels, this essential resource provides incredibly useful tools and advice for running your D&D game
- Includes real-world examples of common pitfalls for Dungeon Masters, along with suggestions for how to handle them
- 15 new, ready-to-use, reusable maps for homebrew adventures; ncludes a double-sided poster map depicting Eastern Oerik from the Greyhawk setting and the city of Greyhawk
- Presents Greyhawk as a customizable, ready-to-use campaign setting for Dungeon Masters; set your adventures within Greyhawk or use it as a foundation for worlds you create.
- More than 300 new and improved treasures and magical items, including 18 brand new magical items
- Contains rules for bastions, strongholds built and controlled by players. With crafting, base-building, and resource gathering, bastions are a fun between-session option for players
- Easily find information on key D&D characters and locations with the Lore Glossary and multiple handouts and resources for keeping track of campaigns
D&D, 5e: Eberron- Forge of the Artificer
$29.99Release: 12/09/2025
Dungeons & Dragons Eberron: Forge of the Artificer
D&D, 5e: Eberron- Forge of the Artificer – Alternate Cover
$29.99Release: 12/09/2025
Dungeons & Dragons Eberron: Forge of the Artificer – Alternate Cover
D&D, 5e: Icewind Dale- Rime of the Frostmaiden
D&D 5th Edition: Icewind Dale- Rime of the Frostmaiden, Standard Edition.
Some Secrets are Worth Dying For
Feel the cold touch of death in this adventure for the world’s greatest roleplaying game.
In Icewind Dale, adventure is a dish best served cold.
Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night?
Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements.
Book Contents:
- Brave the frozen North of Faerun in this Dungeons & Dragons adventure for characters level 1-12.
- Explore the frontier of Icewind Dale! Maps and guides will aid you on your journey through a land of isolation, paranoia, and deadly cold.
- Venture into the Ten Towns and other beloved D&D locations made famous by Drizzt Do’Urden and the Companions of the Hall.
- Encounter the hazards of a frozen wilderness. This book provides DMs with rules for running D&D adventures in icy tundras and wintery climes.
- Discover long-lost treasures, magic items, and long-forgotten spells in the icy depths of a truly unforgettable Dungeons & Dragons adventure.
D&D, 5e: Monster Manual 2024
D&D, 5e: Monster Manual 2024.
This revised and expanded Monster Manual contains a horde of creatures for fifth edition Dungeons & Dragons. Encounter a monstrous menagerie of familiar favorites like dragons, giants, and mind flayers, plus a host of new monsters like the arch-hag, the blob of annihilation, and the vampire nightbringer. Populate your worlds and adventures with the hundreds of monsters provided, and let their stories, illustrations, and easy-to-use stat blocks fuel your D&D adventures for years to come.
- The biggest D&D monster manual ever, with over 500 total and over 75 brand-new monsters to choose from
- 9 terrifying new predators for higher-level play, like the arch-hag and blob of annihilation
- New variations on beloved creatures like the primeval owlbear and vampire familiar
- 40+ versatile humanoid stat blocks that give Dungeon Masters greater flexibility when populating their worlds with NPCs
- All creature stat blocks have been redesigned and rebalanced for ease of use and maximum fun
- Breathtaking new artwork for almost every monster, including stunning redesigns of the chromatic and metallic dragons
- Intuitive organization makes finding your favorite monster easier than ever before
D&D, 5e: Out of the Abyss
9/4/2015 (Available only to Core level Stores and above) Dare players to descend into the Underdark and stop the madness! For use with the fifth edition Player’s Handbook, Monster Manual, and Dungeon Master’s Guide, this book is conceptually similar to the adventure, Elemental Evil Princes of the Apocalypse, providing the adventure and support rules information needed by Dungeon Masters for the Rage of Demons storyline. Players will have the opportunity to play the opening chapters of Out of the Abyss at participating WPN locations, as part of the D&D Encounters in-store play program.
D&D, 5e: Players Handbook 2024
Dungeons & Dragons Player’s Handbook (2024) · The biggest Player’s Handbook in Dungeons & Dragons history, revised and expanded to reflect ten years of feedback from the D&D community · The perfect start to your D&D adventures, with updated learn to play and character creation sections, plus an alphabetized Rules Glossary makes finding rules information a snap · Expanded ways to create any character with twelve classes, 48 subclasses, and 10 species; customize your character’s origins with 10 species, 16 backgrounds, and 75 feats · Cover-to-cover brand new art and a refreshed look and feel make every page a joy to experience · Nearly 400 spells, including all-new additions to your arsenal · New Weapon Masteries that give players greater versatility in combat · New Tools & Crafting System that gives you new ways to utilize your tools and craft new items while adventuring This revised and expanded Player’s Handbook contains rules for character creation and advancement, exploration, combat, equipment, spells, and much more. Create fantastic D&D heroes from the wide selection of character origins, classes, and subclasses provided. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.
D&D, 5e: Starter Set- Heroes of the Borderlands.
D&D, 5e: Starter Set- Heroes of the Borderlands.
Make every game night unforgettable with Heroes of the Borderlands, a cooperative fantasy adventure board game full of fast fun for your friends and family. Designed for 3–5 players of any skill level, this starter set is the ultimate Dungeons & Dragons-inspired board game. All you have to do is say yes!
Contents:
- 3 adventure modes with distinctive styles of play: Combat, Exploration, and Roleplaying
- A quick-start guide for easy character creation
- 1 reference booklet for Dungeon Masters
- 3 adventure booklets for players
- 8 player boards featuring 4 iconic D&D classes: Cleric, Rogue, Wizard, and Fighter
- Over 200 game cards for backgrounds, species, spells, equipment, magic items, monsters, NPCs, and more
- Over 20 poster maps, including area maps for the Caves of Chaos Valley, the Keep on the Borderlands, and the Wilderness
- Over 200 tokens, including resources, monsters, and terrain
- Combat tracker that teaches new Dungeon Masters how to track initiative effectively
- Set of 11 dice, essential for playing D&D
- 5 immersive, in-world handouts that include shop catalogs, a tavern menu, and more
- 8 player character tokens, easily assembled into upright standees with a punchboard base
Dimensions: 2.76 x 9.02 x 8.82 inches.
Weight: 5.07 lbs.
D&D, 5e: Storm Kings Thunder
Giants have emerged from their strongholds to threaten civilization as never before! Hill giants are stealing grain and livestock, stone giants have been scouring settlements, fire giants are press-ganging the smallfolk into the desert, and frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur`s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants? The only chance at survival is for the small folk of the Sword Coast to work together to investigate this invasion and harness the power of rune magic, the giants` weapon against their ancient enemy the dragons. A Dungeons & Dragons adventure designed for characters level 1-11, Storm King`s Thunder provides everything a Dungeon Master needs to create an exciting and memorable play experience, including rune magic items, a new treasure option for characters.
D&D, 5e: Tasha’s Cauldron of Everything
The wizard Tasha, whose great works include the spell Tasha`s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn`t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
D&D, 5e: Tomb of Annihilation
The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.
When they finally succumb, they can’t be raised–and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic point to the curse originating somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rain forests.
Adventurers tasked with stopping the curse must travel to settlements such as Port Nyanzaru to secure guides to lead them into the dense jungle. At the end of the journey, a horrifying villain awaits with a familiar visage. Will your players survive?
Contents:
- An adventure for characters of levels 1 – 11, Tomb of Annihilation provides the Dungeon Master with the core adventure needed to create an exciting and memorable play experience.
- Expands on the Forgotten Realms setting of Chult, providing extensive detail on the hidden peninsula, and includes a large pull-out map of the region.
- Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee.
- Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.