Combat Patrol: World Eaters
Original price was: $170.00.$164.99Current price is: $164.99.The Daemon Prince Vorrakh has spilled oceans of blood, but it’s never enough. He leads a pack of crazed killers in a never-ending quest to collect skulls for Khorne. His Master of Executions helps lead the troops so he can focus on taking on the biggest targets, while the Berzerkers and Jakhals hack and gouge their way to gory victory.
This box contains 22 plastic miniatures that represent a complete Frenzied Reavers force for use in Combat Patrol games of Warhammer 40,000. It’s an ideal way to start a World Eaters army or easily add to an existing collection, and save money compared to buying the contents separately.
The Daemon Prince can be built with a wide variety of wargear and cosmetic options, including a sword or axe, optional wings, and a choice of five different heads – one of which is Khorne-themed.
The Khorne Berzerkers are armed with a mix of chainblades and bolt pistols – two of which can be replaced with plasma pistols, while two of them can be armed with double-handed eviscerators. One can be assembled as a Champion, armed with a third plasma pistol. The heads, power packs, and shoulder pads are interchangeable, making it easy to customise your blood-thirsty killers.
One of the Jakhals is a hulking Dishonoured armed with a skullsmasher, another can be given a two-handed mauler chainblade, and yet another with a skull-strung Jakhal icon. The kit also builds a Jakhal Pack Leader, and there are multiple chain weapons to choose from in the squad.
This set includes the following multipart plastic miniatures:
– 1x Daemon Prince
– 1x Master of Executions
– 10x Khorne Berzerkers
– 10x Jakhals
This kit comprises 358 plastic components, 1x Citadel 60mm Round Base, 2x Citadel 40mm Round Bases, 10x Citadel 28.5mm Round Bases, and 10x Citadel 32mm Round Bases. This set also includes 2x World Eaters transfer sheets, each containing 200 high-quality waterslide transfers to customise your miniatures.
These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
Core Book
Original price was: $65.00.$61.99Current price is: $61.99.In the grim darkness of the far future, there is only war.
The galaxy writhes in the mailed fist of all-consuming war. The Imperium teeters on the brink of annihilation, beset upon all sides by heretic warlords, daemon-summoning witches, and rapacious alien empires. The Great Rift sunders the void, a ragged wound torn through the heart of the Emperor’s realm and bleeding madness and mutation across all.
In every star system and upon every planet, battle rages more fiercely than ever before as loyalists, heretics, and aliens tear reality itself apart in their war dominance. Every day the flames rise higher – this is a more terrible era than ever before, for there is no peace amongst the stars…
The Book
This 220-page hardback book is an essential guide to Warhammer 40,000, and contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the grim darkness of the 41st Millennium.
You’ll find an overview of the Warhammer 40,000 hobby in all its aspects, core rules for playing out battles that range from small skirmishes to massive Onslaught games, and an in-depth introduction to this rich and ruinous setting through immersive lore, stunning illustrations and photography, and an evocative look at each of the factions waging war in the far future.
THE WARHAMMER 40,000 HOBBY
The book opens with an introduction to this amazing hobby through its four keys – Collect, Build, Paint, and Play. You’ll find out how to start your collection of Citadel miniatures, learn how people build and paint their models, and get suggestions to tools and guides that will help further. You’ll also begin your journey as a commander with a look at how, where, and why players engage in dynamic tabletop battles of Warhammer 40,000, an example Battle Report between two armies, and an explanation of different styles of play – self-contained Combat Patrols, competitive Chapter Approved games, and narrative Crusade campaigns.
DARK IMPERIUM
This expansive lore section provides a doorway into the grim darkness of the 41st Millennium. It is a far-distant future dominated by an oppressive and corrupt Human empire, its crumbling borders defended by doomed heroes and imperiled by threats from both without and within, its history marked by ignorance and carnage and the laughter of thirsting gods.
The first part of this guide explores the decaying Imperium and the galaxy in which it resides – the long-dead God-Emperor who sits eternal on his Golden Throne, the High Lords and Adeptus bureaucracies that rule in his name, the fanatical Ecclesiarchy which preaches the Imperial faith, the secretive Ordos of the all-seeing Inquisition, and the post-human Space Marines who fight battles no other could endure. You’ll also discover the hellish dimension known as the warp, which fuels psychic mutation and interstellar travel, the mad Gods of Chaos who rule its infinite depths, the blasphemous cults that serve them, and the Great Rift that splits realspace itself in two.
There’s also a double-page galactic map, highlighting vital planets, systems, war zones, and warp storms.
The second half delves into the history of the setting, from its myth-shrouded past to the apocalyptic clashes of its present. You’ll find a timeline of Humanity’s development through the Ages of Terra and Technology, the Ages of Strife and Darkness, all the way to the Age of the Imperium. You’ll explore the superstitions that fuelled the Imperium’s worship of lost technology and its fearful hatred of aliens and mutants, the Great Crusade through which the Emperor sought to unite Humanity, the Horus Heresy that set the galaxy aflame, and the millennia of war and loss that shaped the Imperium.
Finally, you’ll enter the Era Indomitus – marked by the opening of the Great Rift, the birth of a new God of Death, and the revival of the Primarch Roboute Guilliman. Even as the new Lord Regent’s Indomitus Crusade strives to reunite the dying Imperium, a psychic awakening heralds a terrifying Age of Witches, and Abaddon the Despoiler plagues the galaxy with aid of the daemonic demigod Vashtorr and their Arks of Omen. The return of Lion El’Jonson, the First Primarch of the Emperor, only forestalls total disaster – and with the resurgence of Hive Fleet Leviathan, the galaxy may be reduced to nothing but food for an alien swarm.
FACTIONS
Explore each of the factions waging war in Warhammer 40,000, with detailed background information plus tactical descriptions and a miniature showcase of their Combat Patrols. The mustered Armies of the Imperium include mighty Space Marine Chapters, the ranks of the Astra Militarum, the fanatical cults of the Adeptus Mechanicus and Adepta Sororitas, and the golden guardians known as the Adeptus Custodes. The blasphemous Forces of Chaos feature ancient Traitor Legions and more recent Heretic Astartes, as well as the otherworldly Chaos Daemons. Finally, the insidious Xenos Threat ranges from the brutish Orks, mercenary Leagues of Votann, and expansionist T’au Empire to the ancient branches of Aeldari and Drukhari, the deathless Necrons, and the ravening Tyranids and their Genestealer Cults.
CORE RULES
The Warhammer 40,000 Core Rules contain everything you need to know in order to wage glorious battle across the war-torn galaxy of the 41st Millennium. These basic rules are used for games of all sizes and styles, and provide a foundation for use with other supplements.
You’ll learn the general principles and core concepts of Warhammer 40,000, the datasheets and characteristics used by your models, and the rules that apply to the five phases of the game: the Command phase, the Movement phase, the Shooting phase, the Charge phase, and the Fight phase. You’ll also find Stratagems and abilities used by all armies, as well as additional rules for elements like Strategic Reserves, terrain features, and aircraft.
Lastly, there are rules for mustering an army, setting up your models for a game, controlling objectives to claim victory, and a mission – Only War – to get you started playing right away.
COMBAT PATROL
Combat Patrol is the ideal starting point for playing Warhammer 40,000. Fast-paced and quick to learn, it uses the Core Rules to play out tactical clashes that should last up to one hour, using only the contents of Combat Patrol boxes. These forces each have bespoke, self-contained rules which are presented online and in other publications, and provide everything you need to get playing. This section provides an introduction to the Combat Patrol game mode, an explanation of the Battle Ready standard of painting for games, and six different Combat Patrol missions – Clash of Patrols, Archeotech Recovery, Forward Outpost, Scorched Earth, Sweeping Raid, and Display of Might – each with their own objectives, mission rules, and deployment maps for a variety of game experiences.
The book concludes with a separate index for the Core Rules, acting as a handy reference for use while playing games.
Core Set
Original price was: $164.99.$156.99Current price is: $156.99.No returns allowed to protect the integrity of our inventory.
Iconic characters from across the Star Wars galaxy clash in this new miniatures skirmish game! Star Wars: Shatterpoint invites players to collect, assemble, and paint their own squads of heroes, villains, and their allies and pit them against one another in tense duels to control key battlefield objectives. Focusing on dynamic fights between key characters and a unique combat system that brings the feel of epic Star Wars duels to the tabletop, Star Wars: Shatterpoint gives players 16 characters to begin building their squads along with a selection of terrain to begin constructing their battlefields. Rounding out the set are all the cards, dice, movement tools and accessory players need to leap into the tactical combat of Star Wars: Shatterpoint!
Crusade: Nachmund Gauntlet
Original price was: $60.00.$57.00Current price is: $57.00.The Invasion Begins
The Nachmund Gauntlet is the largest and most stable of the known routes across the Great Rift. Once a lifeline to deliver reinforcements to those cut off from Holy Terra, it is now a channel through which the destructive treachery of the Traitor Legions can flow from the Imperium Nihilus. The forces of Abaddon the Despoiler have bludgeoned their way through the Nachmund Gauntlet, with his herald – Haarken Worldclaimer – at their speartip. Only the hastily defended Sanctus Wall of loyal systems stand poised to resist, already weakened by heretical agents. On the fortified world of Sangua Terra, grand strategies of conquest and defiance are entwined with bold heroism and darkest betrayal.
This 120-page hardback book is a Crusade expansion for Warhammer 40,000. It captures the rich narrative of the battle for the Nachmund Gauntlet as Haarken Worldclaimer unveils his grand strategies of conquest and defiance. The book also includes the rules to play narrative games, build and upgrade a Crusade army between battles, and run your own campaigns.
PATHS OF RUINATION
A narrative introduction to the setting, the trail of destruction leading to the heretic assault on the Sanctus Wall, and the strategies made in preparation. The story of this frantic battle for survival is told through stories, maps, illustrations, and a comprehensive bestiary of the Warlords of Sangua Terra.
CRUSADE RULES
The rules you will need to take your army on a Crusade across the stars. Crusade campaigns allow you to track the development of your army between games, acquiring resources – and injuries – with each victory or defeat, turning the greenest of recruits into hard-bitten veterans over the course of many battles.
THE SANGUA TERRAN WAR
A wealth of exciting Crusade rules content to help you play out a Nachmund Gauntlet campaign on the tabletop, as any number of players form alliances between Guardians, Despoilers, and Marauders. You’ll also find unique Battle Traits, Crusade Relics, Agendas, and Crusade Blessings – themed around the Sangua Terran War.
MISSIONS
15 immersive and exciting Crusade missions, perfect for narrative games and for your Nachmund Gauntlet campaign. These include Purge After Inload, Heralds of Vengeance, Beachhead Offensive, and All-out War.
ADDITIONAL FEATURES
Included with the book are a set of photocopiable assets comprising two Crusade cards and an Order of Battle, as well as a double-sided A2 poster depicting the Urbanosprawl Alpha which can be used to track Campaign progress. The reverse side shows artwork of the Adepta Sororitas battling the Night Lords.
A copy of the Warhammer 40,000: Core Book, available separately, is required to use the contents of this expansion.
Datacards: Kill Team – Goremongers
Original price was: $33.50.$31.99Current price is: $31.99.The Goremongers are rabid cultists who have seen the glory of Khorne daemons and lived to tell the tale. When they go to battle, they wield a wide variety of weapons, from great double-handed chainaxes to blood-letting knives, harpoons, and autopistols – arms to better let the blood flow.
This set of 40 cards will help you keep track of your Goremongers in games of Kill Team. There are individual cards for your team selection rules, operatives, faction rules, strategy and firefight ploys, and faction and universal equipment rules. They are an ideal way to easily check key information in the heat of battle.
Contains 40 Cards:
– 7x Operative datacards
– 9x Faction rule cards
– 4x Faction equipment cards
– 4x Strategy ploy cards
– 4x Firefight ploy cards
– 1x Marker/Token guide card
– 1x Team selection card
– 10x Universal equipment cards
All cards measure 121mm by 70mm.
You’ll need a copy of the Kill Team: Core Book, which is available separately, to make full use of these cards.
Datacards: Kill Team – Kasrkin
Original price was: $33.50.$31.99Current price is: $31.99.The Kasrkin are the elite of the elite. These special operatives are trusted with more potent weaponry – such as high-powered hot-shot lasguns – and are equipped with thicker carapace armour to protect them in the most dangerous killzones.
This pack contains the rules you’ll need to deploy your Kasrkin in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide.
Contains 37 Cards:
– 8x Operative datacards
– 5x Faction rule cards
– 4x Faction equipment cards
– 4x Strategy ploy cards
– 4x Firefight ploy cards
– 1x Marker/Token guide card
– 1x Team selection card
– 10x Universal equipment cards
Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
Datacards: Kill Team – Sanctifiers
Original price was: $33.50.$31.99Current price is: $31.99.Sanctifier kill teams wear no uniform and follow no formal discipline. Little more than a rabble of zealous cultists, they go to war wielding a wild array of weapons, most of which incorporate some form of flamer with which to purify the unclean.
This set of 37 cards will help you keep track of your Sanctifiers in games of Kill Team. There are individual cards for your team selection rules, operatives, faction rules, strategy and firefight ploys, and faction and universal equipment rules. They are an ideal way to easily check key information in the heat of battle.
Contains 37 Cards:
– 11x Operative datacards
– 2x Faction rule cards
– 4x Faction equipment cards
– 4x Strategy ploy cards
– 4x Firefight ploy cards
– 1x Marker/Token guide card
– 1x Team selection card
– 10x Universal equipment cards
All cards measure 121mm by 70mm.
You’ll need a copy of the Kill Team: Core Book, which is available separately, to make full use of these cards.
Datasheet Cards: Black Templars
Original price was: $35.00.$32.99Current price is: $32.99.The Black Templars are organised differently than most Chapters – they make use of unusual assets like the grim Emperor’s Champion, and their never-ending space-faring crusades mean that recruits must be trained in the field. While their equipment and weaponry are not unique, their zeal and determination set them apart.
This set of 23 cards will help you keep track of your Black Templars units in games of Warhammer 40,000. There are individual datasheet cards for each unit – detailing their profiles, wargear, options, and special abilities. They are an ideal way to easily check key information in the heat of battle. You’ll also find a reference card for the Black Templars army rule and special datasheet cards for use in Combat Patrol games.
Contains 23 Cards:
– 1x Army rule card
– 18x Black Templars datasheet cards
– 4x Combat Patrol datasheet cards for the Vow-sworn of Vedrenn
All cards measure 161.5mm by 107.1mm and feature a metallic gold edge.
You’ll need a copy of Codex Supplement: Black Templars, which is available separately, to make full use of these cards.
Datasheet Cards: Death Guard
Original price was: $35.00.$32.99Current price is: $32.99.Warhammer 40K: Datasheet Cards: Death Guard 10th Edition
This set of 42 cards will help you keep track of your Death Guard in games of Warhammer 40,000. There are individual datasheet cards for every unit – detailing their profiles, wargear, options, and special abilities. They are an ideal way to easily check key information in the heat of battle. You’ll also find a reference card for the Death Guard army rule and special datasheet cards for use in Combat Patrol games.
Contains 42 Cards:
– 1x Army Rule card
– 36x Death Guard Datasheet cards
– 5x Combat Patrol Datasheet cards
All cards measure 161.5mm by 107.1mm and feature a metallic green edge.
Datasheet Cards: Emperor’s Children
Original price was: $35.00.$33.99Current price is: $33.99.Warhammer 40K: Datasheet Cards: Emperor’s Children 10th Edition
This set of 26 cards will help you keep track of your Emperor’s Children units in games of Warhammer 40,000. There are individual datasheet cards for every unit – detailing their profiles, wargear, options, and special abilities. They are an ideal way to easily check key information in the heat of battle. You’ll also find a reference card for the Emperor’s Children army rule and special datasheet cards for use in Combat Patrol games.
Contains 26 Cards:
– 1x Army rule card
– 22x Emperor’s Children datasheet cards
– 3x Combat Patrol datasheet cards
All cards measure 161.5mm by 107.1mm and feature a metallic pink foil gilt edge.
Datasheet Cards: Grey Knights
Original price was: $35.00.$32.99Current price is: $32.99.The Grey Knights go to war with an arsenal unlike any other Chapter of Space Marines. All their equipment is bespoke, made to their own specifications in clandestine manufactories. Though they look similar to other Adeptus Astartes, they are far more specialized and deadly.
This set of 30 cards will help you keep track of your Grey Knights units in games of Warhammer 40,000. There are individual datasheet cards for each unit – detailing their profiles, wargear, options, and special abilities. They are an ideal way to easily check key information in the heat of battle. You’ll also find a reference card for the Grey Knights army rule and special datasheet cards for use in Combat Patrol games.
Contains 30 Cards:
– 1x Army rule card
– 25x Grey Knights datasheet cards
– 4x Combat Patrol datasheet cards for Crowe’s Sanctifiers
All cards measure 161.5mm by 107.1mm and feature a metallic silver edge.
You’ll need a copy of Codex: Grey Knights, which is available separately, to make full use of these cards.
Datasheet Cards: Leagues of Votann
Original price was: $35.00.$33.99Current price is: $33.99.A Warhammer 40,000 Novel
The galactic core is beset by warp storms of a fury the Leagues of Votann have not seen for ten millennia. With both the Imperium of Man and the powers of the warp encroaching further and further onto the Kin’s territories, war reigns supreme amongst the coreward stars.
READ IT BECAUSE
Discover what happens when a Hernkyn Prospect leader and her companions are plunged into a venture beyond their wildest expectations, and find themselves set against an ancient, deadly foe guarding a mysterious but magnificent prize.
THE STORY
Myrtun Dammergot, leader for the Kindred of the Eternal Starforge, is in her element, exploiting the unending conflict and living a life of adventure, without the unwanted burden of responsibility. But when a messenger from her Kindred’s Hold ship brings news that upends everything she knows, responsibility, challenges, and opportunity come knocking.
Written by Gav Thorpe.